Game IDEWaitlist
Scenes, assets and code in one place
Most small games die in the gap between the editor, the art folder and the repository. This closes it: one place where a scene, the art it needs and the code that moves it are the same document, and where generated assets arrive already in the right format and the right style.
- A scene editor and a code editor that agree on what exists
- Assets generated against a locked style, in the sizes and formats the engine wants
- Version control that understands a scene, not just the text file under it
- Playable in the browser from the first day of the project
- Export to a real engine — this is not a walled garden
- A 3D AAA pipeline
- A visual scripting language instead of code
- Multiplayer netcode
- A storefront, or any cut of what you sell
Hear about it first
One email, when there is something to open. No date is promised because none is known.
In the meantime, Ekko and Illustrate are open, and one account covers everything we ship.